Tuesday, April 12, 2011


  • Intro screen: Game title: Solar Neighborhood 

  • Team Introduction:  Give the names and roles of all team members (no last names): Ammar& Genevieve we both design the game levels.

  • Audience: Who are you designing your game for, and why?: Both of us are the designers because I'm designing one level and she is designing the other level.

  • Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game?:   The player sees houses and to win he will have to put the bombs in the houses.

  • Learning Goal: What will the player learn by playing this game?: The player will learn that solar energy is better instead of regular electricity and waisting energy.

  • Fun Factor: What makes your game fun for the player?: It makes my game fun because you get to put the bomb in the house and it blows up.

  • Smart Factor: What does your game teach? What can someone learn by playing it?: That people should use solar energy instead of waisting energy by using electricity, and they can learn that waisting energy gives us less time on earth because its not renewable.

  • Style Factor: What kind of graphic/animation style will you use? What kind of sounds?: They will se a moving cloud in the background and there will be bombs that you have to put in the house.

  • Originality Factor: What makes your game special and unique? Why will it sell?: My game is unique because i made it myself in it took a lot of work and its pretty fun blowing up the house. I think it'll sell because kids like blowing up things.

  • 1 comment:

    1. I don't play games, but if I have to chose, I'd play the wii.
      In the Buenos Aires apartments we had one!

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