Intro screen: Game title: Solar Neighborhood
Team Introduction: Give the names and roles of all team members (no last names): Ammar& Genevieve we both design the game levels.
Audience: Who are you designing your game for, and why?: Both of us are the designers because I'm designing one level and she is designing the other level.
Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game?: The player sees houses and to win he will have to put the bombs in the houses.
Learning Goal: What will the player learn by playing this game?: The player will learn that solar energy is better instead of regular electricity and waisting energy.
Fun Factor: What makes your game fun for the player?: It makes my game fun because you get to put the bomb in the house and it blows up.
Smart Factor: What does your game teach? What can someone learn by playing it?: That people should use solar energy instead of waisting energy by using electricity, and they can learn that waisting energy gives us less time on earth because its not renewable.
Style Factor: What kind of graphic/animation style will you use? What kind of sounds?: They will se a moving cloud in the background and there will be bombs that you have to put in the house.
Originality Factor: What makes your game special and unique? Why will it sell?: My game is unique because i made it myself in it took a lot of work and its pretty fun blowing up the house. I think it'll sell because kids like blowing up things.
I don't play games, but if I have to chose, I'd play the wii.
ReplyDeleteIn the Buenos Aires apartments we had one!