- Who are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) I am designing my game to teach teenagers like myself to stay away and don't get addicted to drugs.
- What will your game teach the player about your topic? (Be specific!) How a lot of kids do drugs and what the use and how it is bad.
- Where does your game happen? It happens one a black background i made in flash.
- Describe the world you will design for your game. It just will be a black background and i will put everything else in bright colors.
- How will this setting add to the learning experience? I don't think it really will but it might hep them learn more with bright colors.
- How does your game world teach the player about your topic? It will teach the player about drugs and teen drug addiction and stuff with a facts page.
- What happens in the world that helps the player learn? They will have fun and to keep playing they will have to answer questions.
- How does the player use what they learned to make something happen in the game? They will have to answer questions to keep playing.
- Why is a game a better way of understanding your topic than a quiz? It is better because you learn more by playing and having fun not just a boring quiz.